public final class Scenes extends Object
Switch | Controlled state |
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a | Superaccount selection (deprecated). |
c | Composition of the theatre UI. |
s | Scoping of the scene and other scope dependent views such as the feed. |
Constructor and Description |
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Scenes()
Creates the single instance of Scenes.
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Modifier and Type | Method and Description |
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SingleSelectionModel<BiteJS> |
biteSelection()
The selection model for individual bites.
|
(package private) Switch |
cCompositionSwitch()
The 'c' composition switch.
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(package private) void |
clearMap()
Clears the scene that is currently shown by setting it to Scene0.
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static void |
forceInitClass()
Does nothing itself but the call forces static initialization of this class.
|
HistoryX |
history()
The URL history stacker.
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static Scenes |
i()
The single instance of Scenes.
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Scene |
scene()
The scene that is currently shown.
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(package private) void |
setScene(Scene newScene)
Sets the scene that is currently shown.
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static void |
setUseRAC(boolean _to)
Sets whether to show views and controls for resource accounting that are
unfinished or deprecated.
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Switch |
sScopingSwitch()
The 's' scoping switch.
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static boolean |
toUseRAC()
Whether to show views and controls for resource accounting that are unfinished or
deprecated.
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Scenes()
IllegalStateException
- if an instance of Scenes was already
constructed.public static void forceInitClass()
public SingleSelectionModel<BiteJS> biteSelection()
setSelected(BiteJS.EMPTY_BITE,true)
.public HistoryX history()
Decorative state cannot be revisted through the history controls but neither can it be destroyed. A user's attempt to navigate a series of decorative changes by going backward in history will fail, resulting instead in a structural change. Going forward again will restore both the structure and the decorations, however, because decorative state is persistent as a rule.
Switch cCompositionSwitch()
c=DG
specifies a diff feed
and a geomap.
If no value is specified, or if it is cleared at runtime, then the window location is replaced by a new URL with a switch specifing a default composition.
public Switch sScopingSwitch()
@GWTConfigCallback public static boolean toUseRAC()
setUseRAC(boolean)
@Warning(value="broken") @GWTConfigCallback public static void setUseRAC(boolean _to)
s_gwt_scene_Scenes_setUseRAC( true ); // default is false
You may also want to set the flag CountWAP.toSimulate, and recompile.
This is now broken. See the comments in the constructor of SacSelectionV.SacVCell.
toUseRAC()